Microsoft’s Game Plan Falters: Layoffs Slash Projects, Studios, and Hope
Microsoft is laying off 9,000 employees, significantly affecting its gaming division. Multiple game projects and studios have been dissolved, signalling a drastic corporate shift amid fiscal recalibrations and creative retraction.
In a sweeping organisational upheaval, Microsoft announced on July 2 that it is terminating approximately 9,000 employees, amounting to about 4% of its global headcount. The culling has disproportionately affected its gaming vertical, leading to the annulment of several highly anticipated projects and a structural overhaul across its creative studios.
Back in January 2024, Microsoft’s gaming division employed close to 20,000 individuals. Although the precise toll on the division remains undisclosed, multiple credible reports indicate widespread attrition. This represents the fourth considerable workforce decimation the tech leviathan has executed in the past year and a half.
A major repercussion of this retrenchment wave has been the discontinuation of at least three nascent video games. In an internal communique published by Variety and authenticated by Microsoft, Matt Booty, head of Xbox Game Studios, remarked: “We have decided to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio. As part of this, we are closing one of our studios, The Initiative.”
The initiative, a studio inaugurated in 2018, had been spearheading the reboot of the cult-favorite sci-fi shooter Perfect Dark. Similarly, Everwild, which had been simmering in development limbo for over a decade at Rare, has now been abruptly mothballed. Rare, the British-origin game maker known for its whimsical and eclectic titles, was acquired by Microsoft in 2002. Its vintage oeuvre includes classics like Battletoads, GoldenEye 007, and Banjo-Kazooie.
Zenimax Online Studios, famed for the enduring MMORPG Elder Scrolls Online, has also suffered attrition. Its embryonic project, codenamed Blackbird, has been discreetly scrapped. According to Engadget, referencing an “informed developer,” at least five personnel from Halo Studios have been furloughed. This studio, responsible for the legendary Halo franchise, houses approximately 200 to 300 staff and is actively engineering its next flagship release.
Meanwhile, Forza Horizon creator Turn 10 Studios is reported to have discharged over 70 team members. Another blow comes from Stockholm-based king, the purveyor of Candy Crush, which saw a 10% manpower reduction, translating to roughly 200 job losses. King had been acquired in 2023 during Microsoft’s absorption of Activision Blizzard.
Even Raven Software, revered for crafting Call of Duty: Black Ops Cold War and Marvel: Ultimate Alliance, is grappling with a staff exodus.
These layoffs signal a paradigmatic shift in Microsoft’s internal blueprint—an austere recalibration prompted by evolving market constraints, fiscal austerity, and reallocation of creative bandwidth.